SOP Game Development

This course provides a thorough guide on the Standard Operating Procedure (SOP) for Game Development in Sports Media. Covering topics from Concept Development to Post-Launch Maintenance, participants will learn essential steps such as Market Research, Game Design Document creation, Prototyping, Marketing Strategies, and Legal Compliance. Whether developing for Google Play, Apple App Store, or Windows platforms, this course equips individuals with the knowledge to create a successful sports media game that engages players and meets industry standards.

Beginner 0(0 Ratings) 10 Students enrolled English
Last updated Tue, 11-Jun-2024
Free
Includes:
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Course overview

The SOP Game Development course provides a comprehensive guide on the standard operating procedure for developing games in the sports media industry. The course covers various phases of game development, including pre-production, production, testing, pre-launch, launch, post-launch, and legal and compliance. 


In the pre-production phase, students will learn about concept development, market research, feasibility study, and creating the Game Design Document (GDD). The production phase will cover team assembly, prototyping, development, choosing the platform (Unity vs. Unreal Engine), art and asset creation, programming, sound design, and music.


The testing phase will focus on internal testing, alpha testing, and beta testing. In the pre-launch phase, students will understand marketing and promotion strategy, App Store Optimization (ASO), and pre-registration. The launch phase will cover submission to app stores, marketing campaigns, and launch monitoring.


Post-launch activities include updates and patches, community engagement, performance analysis, and legal and compliance issues such as intellectual property rights, data privacy, and compliance with store guidelines. By following this SOP, students will be equipped with the knowledge and skills to develop and launch a successful sports media game that resonates with players and achieves commercial success.

What will i learn?

  • Develop a comprehensive game design document including gameplay mechanics, storyline, characters, and technical specifications.
Curriculum for this course
10 Lessons 00:00:00 Hours
Introduction and Components
2 Lessons 00:00:00 Hours
  • Introduction to the Course
    Preview .
  • Components
    Preview .
Phases
6 Lessons 00:00:00 Hours
  • Pre-Production Phase
    Preview .
  • Production Phase
    Preview .
  • Testing Phase
    Preview .
  • Pre-Launch and Pre-Registration Phase
    Preview .
  • Launch Phase
    Preview .
  • Post-Launch Phase
    Preview .
Legal and Compliance
1 Lessons 00:00:00 Hours
  • Legal Considerations
    Preview .
Visla Video Lessons - *Use the link in the lesson to watch the videos*
1 Lessons 00:00:00 Hours
  • Visla Video Lessons
    Preview .

Frequently asked question

What is the purpose of the Standard Operating Procedure for Game Development in Sports Media?
The purpose of the Standard Operating Procedure for Game Development in Sports Media is to guide the development team from the initial concept to post-launch maintenance of a sports media game for release on Google Play, Apple App Store, and Windows platforms.
How does the SOP recommend conducting Market Research for game development?
The SOP recommends conducting Market Research for game development by identifying the target audience demographics and psychographics, studying existing games in the market through competitor analysis, and looking into current gaming trends and future projections for trends and insights.
How is the Game Design Document (GDD) structured according to the SOP?
The Game Design Document (GDD) is structured according to the SOP by defining gameplay mechanics, developing storyline and characters, outlining level design, and detailing technical specifications such as the technology stack and tools to be used.
How does the SOP recommend assembling the game development team?
The SOP recommends assembling the game development team by defining roles and responsibilities (project manager, developers, artists, sound designers, QA testers) and creating an organizational chart for the team structure.
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